Official development blog

Tag Archives: Indie

Releasing a Commercial ASCII Roguelike, a Post-Mortem

(Graphs and sales data follow the wall of text to give them context.) Releasing Cogmind felt great–two years of hard work finally reaching a state where I could share it in its entirety. Honestly I would have preferred to release much earlier, but the really early 0.10 roguelike release approach is too risky with a […]

Posted in Post-Mortem | Also tagged , , , | 30 Responses