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Tag Archives: Hacking

Robot Hacking: Upgrades

Last year Cogmind got an expansive new robot hacking system with a lot of hacking options to use as either a primary or supplementary strategy. Overall it’s not as powerful as the simple placeholder version used in Cogmind’s early years, but it’s a lot more versatile. That said, as it was designed bothacking does become […]

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65 Robot Hacks

We’ve already covered the design behind the all-new robot hacking system, and now for the main course: the hacks themselves! The entire initial set is complete and ready for Beta 7, all 65 of them :D I’ll be talking about most hacks in this post, and you’ll notice their names follow a certain pattern throughout–all […]

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Robot Hacking, Take 2

Over three years ago, before Cogmind’s first alpha version was released, I wrote about robot hacking. Well we can keep that post around for posterity and historical research purposes, but as of the next version robot hacking is undergoing radical changes and a major expansion. This post will explain the fundamentals of the new system […]

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Improving the Hacking Experience

The terrible curse of gamedev is that it’s really hard to finish a game when there’s always something that could be better. The great thing about gamedev is that there’s always something that could be better, meaning room for more new features and content to make players happy :D The previous round of major UI […]

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Weaving Narratives into Procedural Worlds, Part 3: Methods

With Part 1 (Value) and Part 2 (Characteristics) of this series as a background, it’s time to examine the variety of methods Cogmind uses to achieve those goals, which are important considerations every step of the way. This is also what is meant by “weaving,” because there are quite a few individual components working together […]

Posted in Dev Series: Story in Roguelikes | Also tagged , , , , , , , , | 6 Responses