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Tag Archives: Gamedev

Color Customization

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I’ve always enjoyed adding accessibility features, hence Cogmind’s sizeable options menu and even more extensive config files. Not everyone will have the same habits or abilities, or play a game in the same way, so where possible it’s nice to be able to accommodate different needs. Although I’ve talked a fair bit about fonts before […]

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Year 4 of the Cogmind

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Each year in Cogmind development has been bigger than the last, and 2017 was no different! As in the 2014/2015/2016 summaries, let’s start with a collage of images from this year: In 2017 Cogmind flew through Greenlight, entered Beta after yet more huge content updates, and has since made its way onto Steam, where it’s […]

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Prepping for Steam

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Cogmind is coming to Steam this month! This was inevitable, of course, if a little later than planned as I waited to at least partially get over the serious injury which has been keeping me from making progress for months now. Anyway, here we are, with contracts signed, a store page already in the open, […]

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Beyond the Design Doc: Unplanned Cogmind Features

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Building a solid game calls for a good design doc. Laying out at least the core vision, along with preferably additional details about how features and their implementation work together as a coherent whole, is a much safer way to develop rather than repeatedly wandering down the wrong path and having to backtrack. Even back […]

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Cogmind Alpha Year 2 Sales Data (Pre-Steam)

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Cogmind recently made it through a second whole year of its pre-Steam early access program, and as this period comes to an end I’d like to take the opportunity to, like the first year, share some data and pretty graphs :) This is an interesting milestone because it more or less coincides with the completion […]

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