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Tag Archives: Events

Special Mode Design: RPGLIKE

This winter holiday season I released Cogmind’s seventh special mode, “RPGLIKE,” and quite unlike other events which have not necessarily been designed as permanent parts of the game to promote going forward, this one definitely is, and serves a specific purpose in that regard. A number of people are interested in the world of Cogmind, […]

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Special Mode Design: Abominations

Earlier this year I wrote about the hows and whys of alternate modes of play for roguelikes, taking a look at conducts and challenges and other unique ways to enjoy various games, and today I’m back to expand on that with some of the design process behind Cogmind’s latest new mode for Halloween 2019: Abominations! […]

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Special Game Modes in a Roguelike Context

By their nature roguelikes are highly replayable, but can also serve as a great foundation on which to essentially multiply that replayability again and again. Adjust a few variables here, add a little content there, and you can have a very different game, one that some people admittedly might enjoy less, but they don’t have […]

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Level Design and Shaping a Cogmind Experience

For years I’ve been taking a pretty standardized approach to designing each new map in Cogmind, and although we have dozens of them now, it’s one of the few topics I’ve never covered on the blog. This is essentially because a serious in-depth look at the entire process would require spoiling a lot of content, […]

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How to Make a Roguelike

I’ve always wanted to put together a comprehensive primer on how to make a roguelike, something that could hopefully be inspiring while including both general and specific advice. This year’s Roguelike Celebration seemed like the perfect opportunity to force myself to do that after having put it off for so long, so I gave a […]

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