Official development blog

Tag Archives: Difficulty

Quicksaving and Restore Points

For me, permadeath is a huge part of the roguelike experience. When you make enough mistakes that you lose–that’s it, it’s over. No immediately starting from a safe checkpoint not long before in order to try again, no in-game benefits carrying over to future attempts. Each run is an isolated attempt in which you’re armed […]

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Rebranding Difficulty Modes

A couple years back I introduced difficulty settings to Cogmind. At the time I wrote about the benefits and drawbacks of difficulty modes in roguelikes, along with an introduction to Cogmind’s difficulty-related features, and overall I’ve been pleased with the results, but with experience I’ve discovered there is definitely room for improvement in a few […]

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Adjustable Difficulty

Roguelikes are notoriously difficult. In this way they’re really no different from games of old, across numerous genres, which many players were far from guaranteed of completing. It’s only today that roguelikes have become more uniquely associated with difficulty because the market around them has changed so much! There will always be an additional layer […]

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