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Tag Archives: Cogmind

Color Customization

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I’ve always enjoyed adding accessibility features, hence Cogmind’s sizeable options menu and even more extensive config files. Not everyone will have the same habits or abilities, or play a game in the same way, so where possible it’s nice to be able to accommodate different needs. Although I’ve talked a fair bit about fonts before […]

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Player Metrics: Stats and Preferences on and off Steam

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Wow, Steam release. The core roguelike community has formed the majority of Cogmind’s player base for a long while, but now we’ve had a wave of new players from Steam so we’ll have to see how this wider audience, and a larger portion of players new to the genre, may have affected some of the […]

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Year 4 of the Cogmind

timeline - cogmind_monthly_development_hours_201307-201711

Each year in Cogmind development has been bigger than the last, and 2017 was no different! As in the 2014/2015/2016 summaries, let’s start with a collage of images from this year: In 2017 Cogmind flew through Greenlight, entered Beta after yet more huge content updates, and has since made its way onto Steam, where it’s […]

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Data and Insights from a Month on Steam

cogmind_steam_launch_month_visitor_sessions

So last month Cogmind “launched” … for the second time :P It’s now on Steam EA and doing fairly well. Not like indie smash hit amazingly well, but that’s a given considering it’s way too niche for that kind of attention. Still, the relatively unexciting screenshots and two-year-old alpha trailer are apparently sufficient to attract […]

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Cogmind Released on Steam

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It’s finally happened. After over four years and more than 8,000 hours of work, Cogmind has just been released on Steam :D “Released” but Early Access. Some say that as soon as you release on Steam, EA or not, that’s it–you only really get one launch and the “full release” won’t make as big a […]

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