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Tag Archives: 7DRL

Kyzrati is on Patreon

Well here we are, after eight years of roguelike development and blogging, it’s time to try a little something new: I’ve set up a Patreon page! If you’ve never heard of it before, Patreon is basically a subscription service through which you can support individual creators and their work. A number of developers have relied […]

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How to Make a Roguelike

I’ve always wanted to put together a comprehensive primer on how to make a roguelike, something that could hopefully be inspiring while including both general and specific advice. This year’s Roguelike Celebration seemed like the perfect opportunity to force myself to do that after having put it off for so long, so I gave a […]

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2018 7DRL Postmortem, Part 4: Finishing Touches

Picking up where we left off at the end of Part 3, an in-depth look at the map generation and content work… The Last Minute With all my planned balance time eaten up by adding content, there wasn’t much left for… “proper” balance. There was nowhere near enough time to do all the math required, […]

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2018 7DRL Postmortem, Part 3: Spending Too Long on Map Generation and Content

Picking up where we left off at the end of Part 2, about the early days working on the core interface and mechanics… Map Generation I spent an entire day just working on map generation. At the end of that day my desk looked like this: All the maps use my tunneling algorithm from Cogmind, […]

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2018 7DRL Postmortem, Part 2: First Days with UI, Aesthetics, and Mechanics

Picking up where we left off at the end of Part 1, which covered pre-7DRL preparation… UI, It Begins The first stretch of 7DRL week was an exercise in chopping up and reconstructing an existing UI in the most efficient way possible. UI-first would be the best approach, since that would enable me to work […]

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