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Category Archives: Post-Mortem

Cogmind, 1 Year of Alphas

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Cogmind Alpha Access is one year old! (One could optionally end this sentence with “!?!?”) “Year 1″ since release in May 2015 overlaps with some previous postmortems I’ve done, so rather than rehash that content here I’ll just be linking to it where appropriate. That said, there is plenty of fresh data to share, too […]

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Releasing a Commercial ASCII Roguelike, a Post-Mortem

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(Graphs and sales data follow the wall of text to give them context.) Releasing Cogmind felt great–two years of hard work finally reaching a state where I could share it in its entirety. Honestly I would have preferred to release much earlier, but the really early 0.10 roguelike release approach is too risky with a […]

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