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Category Archives: Post-Mortem

Data and Insights from a Month on Steam

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So last month Cogmind “launched” … for the second time :P It’s now on Steam EA and doing fairly well. Not like indie smash hit amazingly well, but that’s a given considering it’s way too niche for that kind of attention. Still, the relatively unexciting screenshots and two-year-old alpha trailer are apparently sufficient to attract […]

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Cogmind Alpha Year 2 Sales Data (Pre-Steam)

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Cogmind recently made it through a second whole year of its pre-Steam early access program, and as this period comes to an end I’d like to take the opportunity to, like the first year, share some data and pretty graphs :) This is an interesting milestone because it more or less coincides with the completion […]

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Cogmind, 1 Year of Alphas

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Cogmind Alpha Access is one year old! (One could optionally end this sentence with “!?!?”) “Year 1″ since release in May 2015 overlaps with some previous postmortems I’ve done, so rather than rehash that content here I’ll just be linking to it where appropriate. That said, there is plenty of fresh data to share, too […]

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Releasing a Commercial ASCII Roguelike, a Post-Mortem

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(Graphs and sales data follow the wall of text to give them context.) Releasing Cogmind felt great–two years of hard work finally reaching a state where I could share it in its entirety. Honestly I would have preferred to release much earlier, but the really early 0.10 roguelike release approach is too risky with a […]

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