Official development blog

Category Archives: Gamedev

Pricing a Roguelike

cogmind_monthly_revenue_gross_1509-1612

Price, funding, revenue, development costs… these are not terms traditionally associated with roguelikes. The situation has changed significantly over the past several years, though. Not only are there many more roguelikes these days, but some of them (*gasp*) even cost real money! Having made the leap from years of hobbydev to years of commercial roguelikedev, […]

Also posted in Marketing | Tagged , , , , , | 12 Responses

Year 3 of the Cogmind

timeline - cogmind_monthly_development_hours_201307-201611

Unbelievable… I’ve been working on Cogmind for three and a half years now. Yet another year has gone by, and this time the end is very much in sight! To start off, as I did for 2014 and 2015 here’s a collage of development images from the past year: GIFs outnumbered PNGs about three-to-one, but an […]

Posted in Gamedev | Tagged , , , | Leave a comment

The Alpha Release Cycle: Running a Successful EA Program

cogmind_alpha_release_cycle_graph

Just last week I put out Cogmind’s tenth alpha release, and as we speed towards the end of the open alpha period, now is a good opportunity to look back at the very deliberate pattern behind the development of each release, a repeating cycle that has continued for over a year now. And not just […]

Posted in Gamedev | Tagged , | 2 Responses

Year 2 of the Cogmind

cogmind_monthly_development_hours_201307-201510

Cogmind has been in mostly full-time development for 2.47* years now, and things got especially interesting this year with alpha opening up. Again it’s time to recap the past year’s highlights and make, um, “educated guesses” as to what the future holds ;). Like last time, let’s first check out a collage of development images […]

Posted in Gamedev | Tagged , , , | 3 Responses

Roguelike Development with REXPaint

cogmind_spritesheet_swep

I mention REXPaint a lot on this blog. This is not coincidence, nor because I created it. It happens to be an incredibly useful piece of software for roguelike development! REXPaint is an in-house tool I developed in 2013 shortly before resuming work on Cogmind. It has since been made freely available for other devs, […]

Posted in Gamedev | Tagged , , , , , , , , | 8 Responses