Official development blog

Monthly Archives: July 2017

Beyond the Design Doc: Unplanned Cogmind Features

cogmind_trap_art

Building a solid game calls for a good design doc. Laying out at least the core vision, along with preferably additional details about how features and their implementation work together as a coherent whole, is a much safer way to develop rather than repeatedly wandering down the wrong path and having to backtrack. Even back […]

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