Official development blog

Monthly Archives: July 2015

Roguelike Development with REXPaint

cogmind_spritesheet_swep

I mention REXPaint a lot on this blog. This is not coincidence, nor because I created it. It happens to be an incredibly useful piece of software for roguelike development! REXPaint is an in-house tool I developed in 2013 shortly before resuming work on Cogmind. It has since been made freely available for other devs, […]

Posted in Gamedev | Tagged , , , , , , , , | 8 Responses

Readable Text Fonts for Roguelikes

cogmind_newfont_x11

There’s a reason “terminal” fonts are a standard for traditional roguelikes even today. Certainly tradition plays a part, but even more importantly, they’re designed to be highly readable. Last year while still in pre-alpha Cogmind received a huge influx of font bitmaps to support different resolutions, in some cases with multiple variants at a given […]

Posted in Dev Series: Fonts | Tagged , , | 8 Responses