Official development blog

Monthly Archives: June 2015

Releasing a Commercial ASCII Roguelike, a Post-Mortem

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(Graphs and sales data follow the wall of text to give them context.) Releasing Cogmind felt great–two years of hard work finally reaching a state where I could share it in its entirety. Honestly I would have preferred to release much earlier, but the really early 0.10 roguelike release approach is too risky with a […]

Posted in Post-Mortem | Tagged , , , , | 30 Responses

The Making of Cogmind’s Alpha Trailer

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A game’s trailer is extremely important, so rather than release some mediocre video recordings during pre-alpha development I decided to let gifs show off the animation while keeping the audio side of things to myself, waiting for the game to reach a more complete state when I could then invest a lot of time into […]

Posted in Marketing | Tagged , , , , | 5 Responses