Official development blog

Monthly Archives: May 2015

Cogmind Alpha Access LAUNCHED!

Cogmind is here! Pre-Alpha development has officially come to an end with the release of our first Alpha version over on the website. Thank you for your patience and support through the nearly two years that this blog has been sharing progress updates on the game. It’s been a long journey, and we’re not done […]

Posted in Release | Tagged , | 23 Responses

Map Composition

cogmind_map_type_composition

Much of the “living dungeon” concept described previously applies to the main complex, and some branches. Roguelikes of significant scope tend to use a combination of map generation techniques, necessary to fill the game world with unique maps appropriate for their respective areas. Different map types are also likely to require different algorithms to populate […]

Posted in Design | Tagged , , , , , , , | 6 Responses