Official development blog

Monthly Archives: January 2015

Tileset Concepts, an Open Poll

The response to last week’s advertisement for a pixel artist was overwhelming. I did expect a fair number of random artists from art forums just forwarding their portfolio, and certainly got that, but there were also a good number of applicants genuinely interested in the project itself. In total the ad had nearly 1,000 unique […]

Posted in Art | Tagged , , , , , | 16 Responses

Wanted: Pixel Artist

Update 1/26: We’ve received a large number of applications, more than enough to find the artist we need. Grid Sage Games is hiring! It’s not a full-time position, of course, but freelance pixel artists should take note and read on. Also pass the news on to anyone you know who might be interested. I know […]

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Robot Hacking

(Update 180712: Robot hacking has been completely replaced by a much bigger system–you can find a summary here.) Many earlier posts have already covered hacking as it applies to various interactive machines, a feature that was implemented a year ago. Only now have we finally reached the tangentially related robot hacking mechanic. Robot hacking was […]

Posted in Mechanics | Tagged , , , , , , , | 4 Responses

ASCII Wallpapers

Shortly after designing and implementing the animated ASCII title screen, I figured we finally have enough material to put together a few Cogmind wallpapers. These are now available for many common resolutions over on the Cogmind website’s media page. Here’s a test of the first one while on a recent workcation in Japan. So far […]

Posted in Art | Tagged , , | 2 Responses