Official development blog

Monthly Archives: January 2015

Tileset Concepts, an Open Poll

cogmind_shroomarts_multicell

The response to last week’s advertisement for a pixel artist was overwhelming. I did expect a fair number of random artists from art forums just forwarding their portfolio, and certainly got that, but there were also a good number of applicants genuinely interested in the project itself. In total the ad had nearly 1,000 unique […]

Posted in Art | Tagged , , , , , | 16 Responses

Wanted: Pixel Artist

cogmind_spritesheet_guides

Update 1/26: We’ve received a large number of applications, more than enough to find the artist we need. Grid Sage Games is hiring! It’s not a full-time position, of course, but freelance pixel artists should take note and read on. Also pass the news on to anyone you know who might be interested. I know […]

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Robot Hacking

cogmind_hack_menu_comparison

Many earlier posts have already covered hacking as it applies to various interactive machines, a feature that was implemented a year ago. Only now have we finally reached the tangentially related robot hacking mechanic. Robot hacking was planned from the beginning, but it took this long to reach this point because it ideally should be […]

Posted in Mechanics | Tagged , , , , | 4 Responses

ASCII Wallpapers

Shortly after designing and implementing the animated ASCII title screen, I figured we finally have enough material to put together a few Cogmind wallpapers. These are now available for many common resolutions over on the Cogmind website’s media page. Here’s a test of the first one while on a recent workcation in Japan. So far […]

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